Once again, the game was preceded by another popular First Person Shooter, this time it was Half-Life. In 1999, Looking Glass and Irrational Games tried again, and developed an entirely new story in the same universe as their last game, and carried on the spirit of a genre-spanning adventure with System Shock 2. The story of a rogue artificial intelligence being thwarted by the efforts of a courageous hacker simply went unheard. Though it offered true 3D and a deep story with fresh mechanics, the game simply didn't sell. System Shock was arguably one of the most innovative games of its time, however, as an FPS (a narrow and limiting definition) it regrettably disappeared within the shadow cast by the earlier release of Doom II. In 1994, Looking Glass Technologies began what would become a trend of coming out with a great game at a horrible time.
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